A New BeginningSomewhere in their future is a man with a fish.16 February 2024
ChangesOnce we knew, it was too late.08 February 2024
Four of a KindCompatriots, antagonists, they travel where they want and do what they can. No one can stop them.31 January 2024
ShadeHe travels across the world, being unable to stay in one place for too long, lest his eldritch traveling companion overwhelms him.23 January 2024
SupermenTheir fights shake the world, literally. But what could shake theirs, metaphorically?15 January 2024
Death in the EstateCome, take a tour with me.07 January 2024
ShowroomCome to see the forgotten.
GrovesA short history lesson
Analysts: The Old HotelDavis and Hitch deal with some unwanted guests
CreedsAnswer the call, invoke your right.
The BarA storm, in more ways than one, rolls over the sleepy little town
Lucid: The ClassAlison, Dane and a few others find themselves in the deep end of a pool they did not realise they were in.
A Man and his FishBurt has a job. He's good at it. But he would much prefer to relax at home with a snifter of brandy.
An Overture to ConflictThe Author sits and listens to one final story told by the most enigmatic person they have ever met as their armada waits for the opening salvo.
The 12 - ChangersThe Stranger learns some truths while Drury and his new friend race to the others. Meanwhile, on the First, The monk faces his own truths. (Part Six of Ten)
A Room Of Photos And PaintingsThe Travelling Man struggles with what he must do and, importantly, what he must not do.
King's CaravanThe Royal Entourage approaches and one of two paths must be chosen for the people of this outlying land.
Underground CityThere are more risks than can be known when you undertake such a massive engineering project
The 12 - ConfrontationKaplan and Sumary learn something new about The Stranger while the traitorous young monk returns to the path on the First. (Part Five of Ten)
King's DeadA mage, long distant relation to the now deceased King, must find a way to prove that he isn't the reason the King died.
The 12 - A New PathDrury rides the dragon through space, racing against time and The Stranger. (Part Four of Ten)
Grandad's StoriesStories and memories of heroes and myths. And maybe something more?
Revelation Of The Daleks - HomecomingThe Doctor returns to one of the few places he had locked out of his TARDIS. (Part Seven of Seven)
Sold To The DevilVarious people react to a scientific breakthrough.
Hunter's TempleSearching for a father can take you to some of the darkest places.
The GemsThe omens all point to one thing, it's finally time.
The 12 - The ContradictionKaplan and Sumary can only watch as The Stranger makes his way towards the witch. The Nemesis makes his move against the young monk. (Part Three of Ten)
GodsAfter a long day at work, it's only natural to blame everyone else.
Teen MumMaking mistakes is one thing, living with them is another.
The 12 - Here Be DragonsThe monk encounters an obstacle at the citadel, while Drury comes face to face with something that should not exist. (Part Two of Ten)
The KingWhat isn't written is almost always as important as what is.
Space WormThe worm's lifecycle is a known, predictable thing, right?
Prelude To MBK: HoskinsThe old detective is feeling the years. Which makes him the perfect person to help.
Ships In The FogThere aren't supposed to be ships out here, so why are there?
The RiftA doorway to another place, with dangers and unknowns. Of course we would send someone.
The 12 - FailureThe final task of the party. Splintered, weary and strained, they try to keep to their mandate, but so many things have, and will, go wrong. Failure besets them on all sides. (Part One of Ten)
RoguelikeThe party aren't prepared for what they need to do when everything goes off-book.
Prelude To MBK: GuntherAs the assistant to the old man, Gunther knows more than he is supposed to.
ReturnThe story becomes the storyteller.
The Travelling ManA small meeting to acheive a large goal.
ColonisationThe visitor keeps to his own routine while the world around him acts as if he does not exist.
Prelude To MBK: MarkusThere is something special about Markus. Which makes him a target.
Zeppelin 01The building finally gets used for what it was designed for. At least, temporarily.
StatuesThey sit out there, framing the city. So why do so few people know anything about them?
The Art Of The HuntLet's catch us a Sundrop!
Prelude To MBK: FionaFiona is new to town. She won't be missed.
RitualEveryone must follow The Path, even if the road ahead is tough.
Glass DomeSomething is moving under the gigantic glass dome found under the desert.
FloorboardsYou didn't arrive here and you aren't leaving anytime soon. Stay away from the gaps in the floor.
Gang WarEach group thinks it can win this war. One is correct.
ClarityDad always said to have clarity in ones vision. I understand what that means now.
Twin CitiesThey sit on the Everlasting Plains. What do you think that means?
Don't Go In The WaterThere are things in the water, we'd been warned about them. But not all of them.
One Of Those DaysHere's me, on just another day.
The White HotelThere has been a murder in a place where one shouldn't be possible.
Lena MarksThe pressures of such a childhood must make their mark as an adult
The Firing SquadSentenced to death by firing squad. Our boy Tad has other ideas.
The Game CampsManifesting your destiny has obvious effects
IzakayaThere are advantages to being invisible. Until someone sees you, that is.
The EnforcerHe may be good at what he does, but he is only as good as his next paycheck.
StoriesCats are natural storytellers.
Sir GarrickThe quest may be over, but it still remains.
ReunionOld friends travelling different paths reconnect. This is not a good thing.
The Things From The SwampIf we leave them alone, they leave us alone.
MagicHow do you find a myth?
SleepTwo global problems and a missing husband. Now what?
Future HistoryA glimpse into the future, perhaps?
KillerIt does pay to enjoy ones work
Head TransplantHow to solve a problem like Jacob Love
Hidden WorldWhat you need isn't always what you need
Curry (Part One)Patience and solitude will see you to safety. Unless other things change
The AsylumYou do not like the asylum on the waterfront
The SeekersWhen they come, you leave.
Lake BledThe Curse of the Chalet is a remnant of the status quo.
The Study Of AngelsThe gods, ripe for study. But would they allow it?
MuseumIf only to see through the eyes of a child
WastelandIt's the children who end up with the worst of it all.
ApocalypseA giant concrete box is a safe place to be, right?
The ExpeditionAnother fake story about a lost tribe, right?
Onix (Part Two)Some things are explained. Others do not need an explanation
Onix (Part One)Just a man and his perfectly ordinary dog.
Contagion (Part Two)Deeper and deeper...
Contagion (Part One)Digging into a mystery...
The Edge Of EverythingA world at the edge of space but the center of everything
The CoupleEveryday life with Dan and Missy
A Kidnapping By Any Other NameIt can happen to anyone
A Winter FestivalAlicia attends a festival with her friends
The StormOnce in a millenium, once in their lifetime
The CoalitionCall it progress, if you like, it's still inevitable.
TextingShould you be worried about texts from an unknown number?
We Sent Them To SpaceThe first attempt to reach Mars ends in ...
The GuardThe final story of an old woman
The GapA gap in the world, visible from a certain place only.
The Girl With The Green EyesHe saved her, right? So now what?
PalaquinWhich is your favourite story of the umbrella cities?
KLENever look a gift horse in the mouth
TremorsRiviero knows something, something important about the tremors.
The AddictMr Byron has some visitors.
MarketplaceThere's a whole world inside the marketplace
Statues In The SandThere's something about the best laid plans? We aren't the ones who make them, though.
ZombieStaying safe in an ... outbreak ... isn't easy.
The AviaryThe Aviary must be protected
The HandA message, not to go unheeded.
The ChoiceMake your choice
The TravelerThe traveler is inside the city
Ta'LunWhat fate befell the Ta'Lun?
Three TowersOnly the important things survive.
The Girl Next DoorYou never forget her
Life Moves FastChick chicka chicka
Red CarThis could be a love story
The Gap Between DreamsWhen you wake, and you've forgotten everything.
The USB Alien ShipYou don't just plug a USB stick into a random port.
FluffykinsYou just have to belive.
The Blue BoxThe other blue box that brings death in its wake.
No One Really Knows Where Those Mountains Come FromThey're old, yes, but they were made that way
Death In The NightEverywhere you turn, it stalks you.
Every now and then, I will sit down and write something random each day for a period of time, usually a month. I don't give myself any restrictions, remits or expectations; anything that comes to mind or is brought to mind by any kind of prompt is allowed.
That being said, I will always keep a minimum of 1,000 words, with a maximum of around 1,800 - 2,000. In my experience, although your mileage may vary, of course, this keeps the reading time to around five to ten minutes. This is also, for me, a happy middle ground for my writing brain.
While I try to ensure that things here are stand alone, there is no guarantee of that. Sometimes ideas get away on me, and end up being a longer series of pieces. This will be marked on each piece.
I also use these as prompts for longer pieces that I may, or may not, attempt to write in the future. This will also be marked on each piece as the need arises.